Massive Jet is designed with a streamlined and easy to use workflow to make AI-driven animation available to all animation and visual effects professionals. Using agents from Massive's Ready-to-Run Library™ or those created in Massive Prime™ you can fill a stadium, get thousands of digital actors to walk over a hill, or create a huge battle set in medieval times.
Features
Body Editor
The Body Editor provides the workflow to build and customize skeletons, geometry, cloth, and materials. It enables the automated variation of agent proportions (skeleton) and appearance (geometry, shaders, and texture maps).
Scene Editor
The Scene Editor provides the workflow to control and direct cameras, terrain and agents. Tools are provided for both general and specific control and direction of agents. Crowds in a stadium can easily be made to clap and cheer at the right time with the general agent controls. You can also control the parameters of individual agent placement and behavior.
Natural Senses
Massive is based on artificial life technology. Massive characters use a patented vision process, and a sense of hearing and touch that allows them to respond naturally to their environment.
More Features and Details : http://www.massivesoftware.com/feature-list/
0 comments:
Post a Comment